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6.30.2009

M10 Spoiler 13

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Many thanks to the hero of the hour quodo and many others who had contributed generously to complete the Magic 2010 spoiler . . . We now have the last ten cards and are sitting at 249 / 249 !

Over the next few weeks, MTG Realm will be digesting these and excreting opinions as to what's hot / what's not and what this may mean for standard.

Let's have a look at the last ten now . .



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Borderland Ranger, 2G
Creature — Human Scout C
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
“Only fools and bandits use roads.”
2/2
Jesper Ejsing


Bramble Creeper, 4G
Creature — Elemental C
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
“I’ve seen the fully grown ones tear a baloth to gory ribbons in seconds.”—Kivi, thornberry harvester
0/3
Carl Critchlow


Centaur Courser, 2G
Creature — Centaur Warrior C
“The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind.”—Ramal, sage of Westgate
3/3
Vance Kovacs


Cudgel Troll, 2GG
Creature — Troll U
G: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
4/3
Jesper Ejsing


Emerald Oryx, 3G
Creature — Antelope C
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
Daren Bader


Entangling Vines, 3G
Enchantment — Aura C
Enchant tapped creature
Enchanted creature doesn’t untap during its controller’s untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
Thomas M. Baxa


Mist Leopard, 3G
Creature — Cat C
Shroud (This creature can’t be the target of spells or abilities.)
“I can’t claim to hunt all creatures. There are some things in the jungle that simply can’t be hunted.”—Garruk Wildspeaker
3/2
John Matson


Mold Adder, G
Creature — Fungus Snake U
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
1/1
Matt Cavotta


Prized Unicorn, 3G
Creature — Unicorn U
All creatures able to block Prized Unicorn do so.
“The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it.”—Dionus, elvish archdruid
2/2
Sam Wood


Stampeding Rhino, 4G
Creature — Rhino C
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
“Sometimes I wonder if our weapons and armor are a step backward.”—Soron, rhox pikemaster
4/4
Steven Belledin
~

Bragster Magic

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Just a note about the last post . . . specifically something interesting about Dragon Whelp. This card was spoiled by Wizards via Bragster. If you haven't heard about Bragster, please don't feel left out - I hadn't either until just earlier this week.

Bragster is an online social webpage to dare your friends, record a challenge, upload evidence and brag about 'it' (whatever 'it' was) forever. Think of Bragster kind of like what would happen if Facebook meets Jacka$$ on eHarmony.

click to enlarge

Anywho, it appears that Wizards of the Coast is really exploring every online social media outlet. They had teamed up with Bragster to celebrate the release of their 2010 Core Set and upcoming Grand Prix event in Brighton, UK - in addition to witnessing the crazy a$$ dares that MTG players could dream up . . . . sounds lame but I don't mind at all really.

Here's why - - -

A few days ago, Wizards posted three 'dares' on Bragster -
* "I dare everyone to Leave a sticker or stencil the planeswalker symbol somewhere in public",
* "I dare everyone to Learn to play Magic, or teach a friend", and
* "I dare everyone to Show us how YOU rule with Magic: the Gathering!"

In response, Bragster user dragonangyle dared Wizards to spoil a Magic 2010 card exclusive to Bragster members only. Well he got his wish and subsequently, we got Dragon Whelp . . . Thanks !


click to enlarge

Why would you want to join fellow MTG players in the Bragster pool . . . ?
Apparently some very good reasons - they will be giving away "loads of cool prizes, including a netbook computer, iPod, Xbox 360". The huge awesome win - "a grand prize of a trip for you and a friend to the Magic World Championships in Rome, Italy this November!". Sign me up right now.

MTG Realm rose to the stencil / sticker challenge and tagged the former Popemobile on display at museum.


~

Here's how it works :

Getting started with Magic on bragster:

1. Step 1 - If you're not already a bragster user, sign up

2. Step 2 - Send an email to magic@bragster.com with your name, address, and bragster username, so we can send you a pack of goodies to get you going. This will include 2 starter decks, playmat, and instructions so you and a friend can learn to play, and planeswalker symbol stickers and stencils to enter this dare

3. Step 3 - Get entering the open dares and win yourself some awesome prizes!

Prize details:

Grand prize
- The best entry across all 5 dares, as chosen by the Magic team, will win a trip for 2 to the Magic world championships in Rome this November. Package includes hotel accomodation, flight(s) (for both of you if you live in Europe, just you if you live further afield), vouchers for free side events, and a Kodak Zx1 HD video camera, so you can make a record of your trip to post on bragster when you get back!

Individual dare winner prizes

- The winners of the 5 dares will receive prizes for each as follows:

* Show us how you rule - your choice of either an Acer Aspire netbook computer, OR a foil, rare uncut sheet of M10.
* Learn to play - an Xbox 360 console.
* Planeswalker symbol - an iPod Nano, customised by a Magic: the Gathering fantasy artist.
* wait and see!
* wait and see!

Participation prizes
- For all the other great entries to the 5 dares, we'll be giving away a whole host of other prizes including Magic skateboards, "Here I Rule" satchels, M10 product, Magic card portfolios, and more!

~

M10 Spoiler 12

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Welcome back and happy Tuesday to all. Some more Magic 2010 spoilers for your inquisitive eyes. Before I get to the juice, I have to say again that the card art in M10 really impresses me. Enough said, this way to new card awesomeness and some M10 strategy / review on the new spoilers.

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Indestructibility, 3W
Enchantment - Aura, Rare
Enchant permanent
Enchanted permanent is indestructible.



This card is OK . . . that is is you like really bad cards. Four mana to make something indestructible ? Nutty. Why not try Shield of the Oversoul (a common to boot too!) for only 3 mana - Shiled gives +2/+2 for a green / white critter AND flying AND indestructible. The only thing that Indestructibility gives you extra is that it could be placed on any permanent (enchantment or creature). You guys can have mine.

~
Merfolk Sovereign, 1UU
Creature - Merfolk, Rare
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
2/2



There is not really any support for Merfolk in this set but look to Lorwyn / Shadowmoor and then you're cooking with gas. This card is a solid improvement over the Lorwyn Merfolk Liege Merrow Reejerey. I would giggle with evil glee to be able to be able to use Merfolk Sovereign ability to give Wanderwine Prophets an unblockable swing and then take an additional turn . . . just sweet.


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Xathrid Demon, 3BBB
Creature - Demon, Mythic Rare
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7

This this card highly situational and otherwise bad . . . you tell me. Again . . . if I get this, just know that I will be trading it for a few good commons (if I can get it).

~
Dragon Whelp, 2RR
Creature - Dragon, Uncommon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
2/3



I guess that one would not really want to pay out 4 mana to see this sacked at the end of turn unless you really need to hit 6 for-the-win. MTG Realm suggestions serving this card with the Shards of Alara enchantment Crucible of Fire to pump the Whelp into a more sizeable 5/6 piece of nastiness.


~ Stay tuned for more M10 spoilers / reviews.

We only need details on 10 more cards to have the set spoiler complete. Looking for : Borderland Ranger, Bramble Creeper, Centaur Courser, Cudgel Troll, Emerald Oryx, Entangling Vines, Mist Leopard, Mold Adder, Prized Unicorn, and Stampeding Rhino.

6.29.2009

M10 Spoiler 11

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Hello again folks,
Just another quick update on the Magic 2010 spoilers. For up-to-date (minute by minute) juice, you can check out our buddy Streetz at Magic Deck Vortex or pop over to MTG Sally for the skinny.

Anywho - We are just posting a few odd jobs here which have accompanying artwork - buckle up and lets go.

~
Earthquake, XR
Sorcery, Rare
Earthquake deals X damage to each creature without flying and each player.

Anytime I see an 'X' in a mana cost (or in the power / toughness department), I take serious notice. Earthquake however does not really float my boat as it were. Banefire rocks and knocks this reb burn poser out of the park.

Goblin Chieftain, 1RR
Creature - Goblin, Rare
Haste
Other Goblin creatures you control get +1/+1 and have haste.
2/2

I really wish I had a card like this back in my Lorwyn boggart days - that would have been very cool - pumped and hasty goblins - nice! I am currently dusting off my collection for Goblin fatties and dreaming about a deck which includes this very nice card.

Rhox Pikemaster, 2WW
Creature - Rhino Soldier, Uncommon
First strike
Other Soldier creatures you control have first strike.
3/3

In this core set edition, the colour White really seems to be doing very well. If, during your pre-release / release, you see another player slinging white cards, chances are, there are some soldiers in the mix. Between Captain of the Watch, Rhox Pikemaster, Elite Vanguard, Palace Guard, and the Veterans (Armorsmith and Swordsmith), the white aggro / soldier deck nearly builds itself here.

Nature's Spiral, 1G
Sorcery, Uncommon
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land or planeswalker card.)

Never underestimate the usefulness of recursion. Being able to fetch a critter or another spell from the graveyard is good and for only two mana, I would venture 'reasonable'. There are about a half-dozen or so cards which simple 'exile' (remove from game) your fav cards so this may put a damper on fun. Altso, Nature's Spiral really hates Haunting Echoes which promises to be a high pick for black.

Djinn of Wishes, 3UU
Creature - Djinn, Rare
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4

Totally kewl art, totally kewl name but damn ! This card kinda sucks - unless you find a very specific purpose for this, I don't think this will see much play . . . really - what are the chances of paying 3 and then getting a free fatty (without using a harbinger) ?

~

Stay tuned for more Magic spoilers, reviews and witless banter here on MTG Realm !

6.28.2009

M10 Spoiler 10

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Our last post on Friday, we were looking at approximately 174 of 249 Magic 2010 spoiled cards to date. One word comes to mind . . . 'Deluge' - as in an overwhelming volume of card details coming to light.

A very large portion of the card reprints this season were due to the Great Gatherer Gaffe but special mention must be provided to forum fan 'Quodo' from France who graciously gave whatever he had (which was a lot) - hoping also that the WoTC spooks don't nail him with a ban either.

Anywhoos - Lets have a full review of a glorious 225 of 249 cards we have to date and hope that card art is shortly following . . . reviews coming soon !


~
White

Ajani Goldmane - 2WW
Planeswalker - Ajani (M)
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into the battlefield with "This creature's power and toughness are each equal to your life total."
4

Armored Ascension - 3W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Baneslayer Angel - 3WW
Creature - Angel (M)
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Illus. Greg Staples
#4/249

Blinding Mage - 1W
Creature - Human Wizard (C)
W, T: Tap target creature.
1/2
#5/249

Captain of the Watch - 4WW
Creature - Human Soldier (R)
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
3/3
Illus. Greg Staples
#6/249

Celestial Purge - 1W
Instant (U)
Exile target black or red permanent.

Divine Verdict - 3W
Instant (C)
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral’s pillars. The fine grit of their remains still swirls in the breeze outside.
Illus. Kev Walker

Elite Vanguard - W
Creature - Human Soldier (U)
"Simba who?"
2/1
#9/249

Excommunicate - 2W
Sorcery (C)
Put target creature on top of its owner's library.

Glorious Charge - 1W
Instant (C)
Creatures you control get +1/+1 until end of turn.
#11/249

Griffin Sentinel - 2W
Creature - Griffin (C)
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Illus. Warren Mahy

Guardian Seraph - 2WW
Creature - Angel (R)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
3/4
Illus. Paul Bonner

Harm's Way - W
Instant (U)
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
Illus. Dan Scott
#14/249

Holy Strength - W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2.

Honor of the Pure - 1W
Enchantment (R)
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples

Indestructibility - 3W
Enchantment - Aura (R)
Enchant permanent
Enchanted permanent is indestructible.

Lifelink - W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has lifelink.
(Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
Illus. Terese Nielsen

Lightwielder Paladin - 3WW
Creature - Human Knight (R)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Illus. D. Alexander Gregory

Mesa Enchantress - 1WW
Creature - Human Druid (R)
Whenever you cast an enchantment spell, you may draw a card.
0/2

Open the Vaults - 4WW
Sorcery (R)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
#21/249

Pacifism - 1W
Enchantment - Aura (C)
Enchant creature|Enchanted creature can't attack or block.

Palace Guard 2W
Creature — Human Soldier (C)
Palace Guard can block any number of creatures.
“I’m not nearly as bothered by being outnumbered as I am by their foul stench.”
1/4
Volkan Baga

Planar Cleansing - 3WWW
Sorcery (R)
Destroy all Non-land permanents

Razorfoot Griffin - 3W
Creature - Griffin (U)
Flying, first strike
2/2

Rhox Pikemaster - 2WW
Creature - Rhino Soldier (U)
First strike
Other Soldier creatures you control have first strike.
3/3
#26/249

Righteousness - W
Instant (U)
Target blocking creature gets +7/+7 until end of turn.

Safe Passage 2W
Instant (C)
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
Christopher Moeller

Serra Angel - 3WW
Creature - Angel (U)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Her sword sings more beautiful than any choir.
4/4
Illus. Greg Staples
#29/249

Siege Mastodon 4W
Creature — Elephant (C)
“Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look.”—Mastodon keeper
3/5
Matt Cavotta

Silence - W
Instant (R)
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane
Illus. Wayne Reynolds
#31/249

Silvercoat Lion 1W
Creature — Cat (C)
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
2/2
Terese Nielsen

Solemn Offering 2W
Sorcery (C)
Destroy target artifact or enchantment. You gain 4 life.
“A relic donation is suggested.”“The suggestion is mandatory.”—Temple signs
Sam Wood

Soul Warden - W
Creature - Human Cleric (C)
Whenever another creature enters the battlefield, you gain 1 life.
1/1
#34/249

Tempest of Light - 2W
Instant (U)
Destroy all enchantments.

Undead Slayer - 2W
Creature - Human Cleric (U)
W, T: Exile target Skeleton, Vampire or Zombie.
"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."
2/2
Illus. Eric Fortune

Veteran Armorsmith - WW
Creature - Human Soldier (C)
Other Soldier creatures you control get +0/+1.
“Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel.”
2/3
Illus. Michael Komarck

Veteran Swordsmith - 2W
Creature - Human Soldier (C)
Other Soldier creatures you control get +1/+0.
“Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel.”
3/2
Illus. Michael Komarck

Wall of Faith - 3W
Creature - Wall (C)
Defender
W: Wall of Faith gets +0/+1 until end of turn.
0/5
#40/249

White Knight
Creature - Human Knight (U)
First strike, protection from black
2/2

Blue

Air Elemental - 3UU
Creature - Elemental (U)
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4

Alluring Siren, 1U
Creature - Siren, Uncommon
{T}: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!"- Homer, The Odyssey, trans. Pope
Illus. Chippy 1/1

Cancel - 1UU
Instant (C)
Counter target spell.
Illus. David Palumbo
#44/249

Clone - 3U
Creature - Shapeshifter (R)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
0/0
Illus. Kev Walker

Convincing Mirage, 1U
Enchantment - Aura, Common
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
Illus. Ryan Pancoast

Coral Merfolk - 1U
Creature - Merfolk (C)
2/1

Disorient, 3U
Instant, Common
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."- Garild, merfolk mage
Illus. John Matson

Divination - 2U
Sorcery (C)
Draw two cards.

Djinn of Wishes - 3UU
Creature - Djinn (R)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2UU, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4

Essence Scatter - 1U
Instant (C)
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
Illus. John Foster
#51/249

Fabricate - 2U
Sorcery (U)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Flashfreeze - 1U
Instant (U)
Counter target red or green spell.

Hive Mind 5U
Enchantment (R)
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
“All consciousness is one, separated only by a thin veil of the physical.”—Jace Beleren
Steve Argyle

Horned Turtle - 2U
Creature - Turtle (C)
1/4

Ice Cage, 1U
Enchantment - Aura, Common
Enchant creature
Enchanted creature can?t attack or block, and its activated abilities can?t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Illus. Mike Bierek

Illusionary Servant, 1UU
Creature - Illusion, Common
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted." - Jace Beleren
Illus. Dave Kendall 3/4

Jace Beleren - 1UU
Planeswalker - Jace (M)
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
3
Illus. Aleksi Briclot
#58/249

Jump - U
Instant (C)
Target creature gains flying until end of turn.

Levitation - 2UU
Enchantment (U)
Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)

Merfolk Looter - 1U
Creature - Merfolk Rogue (C)
T: Draw a card, then discard a card.
1/1

Merfolk Sovereign - 1UU
Creature - Merfolk (R)
Other Merfolk creatures you control get +1/+1.
T: Target Merfolk creature is unblockable this turn.
“The sharks envy our ferocity. The eels envy our cunning.”
2/2
Illus. Jesper Ejsing

Mind Control - 3UU
Enchantment - Aura (U)
Enchant creature
You control enchanted creature.
#63/249

Mind Spring - XUU
Sorcery (R)
Draw X cards.

Negate - 1U
Instant (C)
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
#66/249

Phantom Warrior - 1UU
Creature - Illusion Warrior (U)
Phantom Warrior is unblockable.
2/2

Polymorph - 3U
Sorcery (R)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.

Ponder - U
Sorcery (C)
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
#68/249

Sage Owl - 1U
Creature - Bird (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
1/1

Sleep - 2UU
Sorcery (U)
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.

Snapping Drake - 3U
Creature - Drake (C)
Flying
3/2

Sphinx Ambassador - 5UU
Creature - Sphinx (M)
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player names a card. If you searched for a creature card that isn’t the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
5/5

Telepathy - U
Enchantment (U)
Your opponents play with their hands revealed.

Time Warp - 3UU
Sorcery (M)
Target player takes an extra turn after this one.

Traumatize - 3UU
Sorcery (R)
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Twincast - UU
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy.

Unsummon - U
Instant (C)
Return target creature to its owner's hand.

Wall of Frost - 1UU
Creature - Wall (U)
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during it's controllers next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd
0/7
Illus. Mike Bierek
#80/249

Wind Drake - 2U
Creature - Drake (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Black

Assassinate - 2B
Sorcery (C)
Destroy target tapped creature.

Black Knight - BB
Creature - Human Knight (U)
First strike, protection from white
2/2
Illus. Christopher Moeller
#85/249

Bog Wraith - 3B
Creature - Wraith (U)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3

Cemetery Reaper - 1BB
Creature - Zombie (R)
Other Zombie creatures you control get +1/+1.
2B, T: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2

Child of Night - 1B
Creature - Vampire (C)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
2/1
Illus. Ash Wood

Consume Spirit - X1B
Sorcery (U)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Deathmark - B
Sorcery (U)
Destroy target green or white creature.

Diabolic Tutor - 2BB
Sorcery (U)
Search your library for a card and put that card into your hand. Then shuffle your library.

Disentomb - B
Sorcery (C)
Return target creature card in a graveyard to its owner's hand.

Doom Blade - 1B
Instant (C)
Destroy target nonblack creature.

Dread Warlock - 1BB
Creature - Human Wizard (C)
Dread Warlock can't be blocked except by black creatures.
2/2

Drudge Skeletons - 1B
Creature - Skeleton (C)
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1

Duress - B
Sorcery (C)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Gravedigger - 3B
Creature - Zombie (C)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

Haunting Echoes - 3BB
Sorcery (R)
Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.

Hypnotic Specter - 1BB
Creature - Specter (R)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2

Liliana Vess - 3BB
Planeswalker - Liliana (M)
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into the battlefield under your control.
5

Looming Shade - 2B
Creature - Shade (C)
B: Looming Shade gets +1/+1 until end of turn.
1/1

Megrim - 2B
Enchantment (U)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Mind Rot - 2B
Sorcery (C)
Target player discards two cards.

Mind Shatter - XBB
Sorcery (R)
Target player discards X cards at random.

Nightmare - 5B
Creature - Nightmare Horse (R)
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*

Relentless Rats - 1BB
Creature - Rat (U)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2

Rise from the Grave - 4B
Sorcery (U)
Put target creature in a graveyard onto the battlefield under your control. That creature is black and is a Zombie in addition to its other types.

Royal Assassin - 1BB
Creature - Human Assassin (R)
T: Destroy target tapped creature.
1/1

Sanguine Bond 3BB
Enchantment (R)
Whenever you gain life, target opponent loses that much life.
“Blood is constant. Every drop I drink, someone must bleed.”—Vradeen, vampire nocturnus
Jaime Jones

Sign in Blood - BB
Sorcery (C)
Target player draws two cards and loses 2 life.
“You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?” - Xathrid demon
Illus. Howard Lyon

Soul Bleed - 2B
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.
#113/249

Tendrils of Corruption - 3B
Instant (C)
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Underworld Dreams - BBB
Enchantment (R)
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Unholy Strength - B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1.

Vampire Aristocrat - 2B
Creature - Vampire (C)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2
#117/249

Vampire Nocturnus - 1BBB
Creature - Vampire (M)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
3/3

Wall of Bone - 2B
Creature - Skeleton Wall (U)
Defender (This creature can't attack.)
B: Regenerate Wall of Bone.
1/4

Weakness - B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -2/-1.

Xathrid Demon - 3BBB
Creature - Demon (M)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Illus. Wayne Reynolds

Zombie Goliath - 4B
Creature - Zombie Giant (C)
"HULK WANT BRAINS!!!"
4/3

Red

Ball Lightning - RRR
Creature - Elemental (R)
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1

Berserkers of Blood Ridge - 4R
Creature - Human Berserker (U)
Berserkers of Blood Ridge attacks each turn if able.
4/4

Bogardan Hellkite - 6RR
Creature - Dragon (R)
Flash
Flying
When ~ comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5

Burst of Speed - R
Instant (C)
Creatures you control gain haste until end of turn.
#129/249

Canyon Minotaur - 3R
Creature - Minotaur Warrior (C)
3/3

Capricious Efreet - 4RR
Creature - Efreet (R)
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
Illus. Justin Sweet
#151/249

Chandra Nalaar - 3RR
Planeswalker - Chandra (M)
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
6

Dragon Whelp - 2RR
Creature - Dragon (U)
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
2/3

Earthquake - XR
Sorcery (R)
Earthquake deals X damage to each creature without flying and each player.

Fireball - XR
Sorcery (U)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond the first.

Firebreathing - R
Enchantment - Aura (C)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.

Goblin Artillery - 1RR
Creature - Goblin Warrior (U)
T: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
#138/249

Goblin Chieftain - 1RR
Creature - Goblin (R)
Haste
Other Goblin creatures you control get +1/+1 and have haste.
“We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”
2/2
Illus. Sam Wood

Goblin Piker - 1R
Creature - Goblin Warrior (C)
2/1

Ignite Disorder - 1R
Instant (U)
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Inferno Elemental - 4RR
Creature - Elemental (U)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4

Kindled Fury - R
Instant (C)
Target creature gets +1/+0 and gains first strike until end of turn.

Lava Axe - 4R
Sorcery (C)
Lava Axe deals 5 damage to target player.

Lightning Bolt - R
Instant (C)
Lightning Bolt deals 3 damage to target creature or player.
Illus. Christopher Moeller

Lightning Elemental - 3R
Creature - Elemental (C)
Haste (This creature can attack and T as soon as it comes under your control.)
4/1

Magma Phoenix 3RR
Creature — Phoenix (R)
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
3RR: Return Magma Phoenix from your graveyard to your hand.
3/3
Raymond Swanland

Manabarbs - 3R
Enchantment (R)
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Panic Attack - 2R
Sorcery (C)
Up to three target creatures can't block this turn.

Prodigal Pyromancer - 2R
Creature - Human Wizard (U)
T: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1

Pyroclasm - 1R
Sorcery (U)
Pyroclasm deals 2 damage to each creature.

Raging Goblin - R
Creature - Goblin Berserker (C)
Haste (This creature can attack and T as soon as it comes under your control.)
1/1

Seismic Strike - 2R
Instant (C)
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
#154/249

Shatter - 1R
Instant (C)
Destroy target artifact.

Shivan Dragon - 4RR
Creature - Dragon (R)
Flying
R: Shivan Dragon gets +1/+0 until end of turn.
5/5

Siege-Gang Commander - 3RR
Creature - Goblin (R)
When ~ enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
1R, Sacrifice a Goblin: ~ deals 2 damage to target creature or player.
2/2
Illus. Christopher Moeller

Sparkmage Apprentice - 1R
Creature - Human Wizard (C)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
1/1

Stone Giant - 2RR
Creature - Giant (U)
T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn.
3/4

Trumpet Blast - 2R
Instant (C)
Attacking creatures get +2/+0 until end of turn.

Wall of Fire - 1RR
Creature - Wall (U)
Defender (This creature can't attack.)
R: Wall of Fire gets +1/+0 until end of turn.
0/5

Warp World - 5RRR
Sorcery (R)
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Yawning Fissure 4R
Sorcery (C)
Each opponent sacrifices a land.

Green

Acidic Slime - 3GG
Creature - Ooze (U)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When ~ enters the battlefield, destroy target artifact, enchantment or land.
2/2
Illus. Karl Kopinski

Ant Queen - 3GG
Creature - Insect (R)
1G: Put a 1/1 green Insect creature token into the battlefield.
5/5

Birds of Paradise - G
Creature - Bird (R)
Flying (This creature can't be blocked except by creatures with flying or reach.)
T: Add one mana of any color to your mana pool.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
0/1
Illus. Marcelo Vignali
#168/249

Bountiful Harvest 4G
Sorcery (C)
You gain 1 life for each land you control

Craw Wurm - 4GG
Creature - Wurm (C)
6/4

Deadly Recluse - 1G
Creature - Spider (C)
Reach, deathtouch
1/2

Elvish Archdruid - 1GG
Creature — Elf Druid (R)
Other Elf creatures you control get +1/+1.
T: Add to your mana pool for each Elf you control.
2/2
Illus. Karl Kopinski

Elvish Piper - 3G
Creature - Elf Shaman (R)
G, T: You may put a creature card from your hand onto the battlefield.
1/1

Elvish Visionary - 1G
Creature - Elf Shaman (C)
When Elvish Visionary enters the battlefield, draw a card.
1/1

Enormous Baloth - 6G
Creature - Beast (U)
7/7

Fog - G
Instant (C)
Prevent all combat damage that would be dealt this turn.

Garruk Wildspeaker - 2GG
Planeswalker - Garruk (M)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3

Giant Growth - G
Instant (C)
Target creatures gets +3/+3 until end of turn.

Giant Spider - 3G
Creature - Spider (C)
Reach (This creature can block creatures with flying.)
2/4

Great Sable Stag - 1GG
Creature - Elk (?)
Great Sable Stag can’t be countered.
Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
Illus. Matt Cavotta

Howl of the Night Pack - 6G
Sorcery (U)
Put a 2/2 green Wolf creature token into play for each Forest you control.

Kalonian Behemoth - 5GG
Creature - Beast (R)
Shroud
9/9

Llanowar Elves - G
Creature - Elf Druid (C)
T: Add G to your mana pool.
1/1

Lurking Predators 4GG
Enchantment (R)
Whenever an opponent casts a spell, reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Mike Bierek

Master of the Wild Hunt - 2GG
Creature - Human Shaman (M)
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Illus. Kev Walker
#191/249

Might of Oaks - 3G
Instant (R)
Target creature gets +7/+7 until end of turn.

Naturalize - 1G
Instant (C)
Destroy target artifact or enchantment.

Oakenform - 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3.
#197/249

Overrun - 3GGG
Sorcery (U)
Creatures you control get +3/+3 and have trample until end of turn.

Protean Hydra XG
Creature — Hydra (M)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
0/0
Jim Murray

Rampant Growth - 1G
Sorcery (C)
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Regenerate - 1G
Instant (C)
Regenerate target creature.

Runeclaw Bears - 1G
Creature - Bear (C)
Still #1 threat.
2/2
#203/249

Windstorm - XG
Instant (U)
Windstorm deals X damage to each creature with flying.
#205/249


Gold

Artifact
Angel's Feather - 2
Artifact (U)
Whenever a player plays a white spell, you may gain 1 life.

Coat of Arms - 5
Artifact (R)
Each creature gets +1/+1 for each other creature in the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

Darksteel Colossus - 11
Artifact Creature - Golem (M)
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11

Demon's Horn - 2
Artifact (U)
Whenever a player plays a black spell, you may gain 1 life.

Dragon's Claw - 2
Artifact (U)
Whenever a player plays a red spell, you may gain 1 life.

Gorgon Flail - 2
Artifact — Equipment (U)
Equiped creature gets +1/+1 and has deathtouch.
Equip 2
Illus. Lars Grant-Wes

Howling Mine - 2
Artifact (R)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Kraken's Eye - 2
Artifact (U)
Whenever a player plays a blue spell, you may gain 1 life.

Magebane Armor - 3
Artifact - Equipment (R)
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 2 (2: Attack to target creature you control. Equip only as a sorcery.)
Illus. Izzy
#214/249

Mirror of Fate - 5
Artifact (R)
T, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
Illus. Alan Pollack

Ornithopter - 0
Artifact Creature - Thopter (U)
Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2

Pithing Needle - 1
Artifact (R)
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Platinum Angel - 7
Artifact Creature - Angel (M)
Flying
You can't lose the game and your opponents can't win the game.
4/4

Rod of Ruin - 4
Artifact (U)
3, T: Rod of Ruin deals 1 damage to target creature or player.

Spellbook - 0
Artifact (U)
You have no maximum hand size.

Whispersilk Cloak - 3
Artifact - Equipment (U)
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Wurm's Tooth - 2
Artifact (U)
Whenever a player plays a green spell, you may gain 1 life.

Lands

Dragonskull Summit
Land (R)
Desolate Cairns enters the battlefield tapped unless you control a Swamp or a Mountain.
T: Add B or R to your mana pool.

Drowned Catacomb
Land (R)
Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.
T: Add U or B to your mana pool.

Gargoyle Castle
Land (R)
T: Add 1 to your mana pool.
5, T, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Most knew of the tower’s wizard and gargoyle. Few realized which was guardian and which was master.
Illus. Paul Bonner
#225/249

Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
T: Add W or U to your mana pool.
#226/249

Rootbound Crag
Land (R)
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
T: Add R or G to your mana pool.

Sunpetal Grove
Land (R)
Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
T: Add G or W to your mana pool.

Terramorphic Expanse
Land (C)
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
~

6.26.2009

M10 Spoiler 9

~
The Great Gatherer Gaffe : Part Two

When last we left our fearless MTG blogger (yours truly 'CopySix'), just a few short hours ago in this previous post, spoiler nutters over on the forums were busy at work URL-hacking the Magic: The Gathering card database, simply known as 'Gatherer'. This is the database where the dB Administrator pre-loaded Magic 2010 reprints ahead of the official pre-release. This most epic of spoilers is only equally matched by the epic facepalm fail of the Administrator who perhaps underestimated the tech-savvy forum nerds.


Gatherer is down to fix the mess at the moment but the (un)official body count now stands at 174 of 249 M10 cards spoiled. (Cards in bold are not reprints but new cards spoiled elsewhere other than the Gatherer Gaffe). Stay tuned to in depth review of new cards latter.

~

Captain of the Watch, 4WW
Creature - Human Soldier, Rare
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
3/3

Guardian Seraph, 2WW
Creature - Angel, Rare
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
3/4

Honor of the Pure, 1W
Enchantment, Rare
White creatures you control get +1/+1.

Veteran Armorsmith, WW
Creature - Human Soldier, Common
Other Soldier creatures you control get +0/+1.
2/3

Veteran Swordsmith, 2W
Creature - Human Soldier, Common
Other Soldier creatures you control get +1/+0.
3/2

Sleep, 2UU
Sorcery, Uncommon
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step

Sphinx Ambassador, 5UU
Creature - Sphinx, Mythic Rare
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
5/5

Time Warp, 3UU
Sorcery, Mythic Rare
Target player takes an extra turn after this one.

Sign in Blood, BB
Sorcery, Common
Target player draws two cards and loses 2 life.

Prodigal Pyromancer, 2R
Creature - Human Wizard, Uncommon
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1

Trumpet Blast, 2R
Instant Common
Attacking creatures get +2/+0 until end of turn.

Great Sable Stag, 1GG
Creature - Elk
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
3/3

Demon's Horn, 2
Artifact, Uncommon
Whenever a player plays a black spell, you may gain 1 life.

Dragon's Claw, 2
Artifact, Uncommon
Whenever a player plays a red spell, you may gain 1 life.

Howling Mine, 2
Artifact, Rare
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Kraken's Eye, 2
Artifact, Uncommon
Whenever a player plays a blue spell, you may gain 1 life.

Magebane Armor, 3
Artifact - Equipment, Rare
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 2 (2: Attack to target creature you control. Equip only as a sorcery.)

Mirror of Fate, 5
Artifact, Rare
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Ornithopter, 0
Artifact Creature - Thopter Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2

Pithing Needle, 1
Artifact, Rare
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Platinum Angel, 7
Artifact Creature - Angel, Mythic Rare
Flying
You can't lose the game and your opponents can't win the game.
4/4

Rod of Ruin, 4
Artifact, Uncommon
3, {T}: Rod of Ruin deals 1 damage to target creature or player.

Spellbook, 0
Artifact, Uncommon
You have no maximum hand size.

Whispersilk Cloak, 3
Artifact - Equipment, Uncommon
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Wurm's Tooth, 2
Artifact, Uncommon
Whenever a player plays a green spell, you may gain 1 life.

Terramorphic Expanse
Land, Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

M10 Spoiler 8

~
Remember just yesterday when I was wishing for some epic fail over at WotC where they accidentally uploaded a bunch of Magic 2010 spoilers (how prophetic !) . . . well I think they did this morning - perhaps an accident or perhaps spoiler on purpose - we might not know.


We have approximately 50 M10 spoiled cards for you today - as expected a large contingent of reprints but some very nice new cards as well (shown in bold). Most are directly from the Great Gatherer Gaffe while others are from other spoilers. There are MANY yet to go up - perhaps I will post latter today or catch up tomorrow, so please stay tuned.

Armored Ascension, 3W
Enchantment - Aura, Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Celestial Purge, 1W

Instant, Uncommon
Remove target black or red permanent from the game.

Elite Vanguard, W
Creature - Human Soldier, Uncommon
2/1

Excommunicate, 2W
Sorcery, Common
Put target creature on top of its owner's library.

Harm's Way, W

Instant, Uncommon
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.

Holy Strength, W
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets +1/+2.

Mesa Enchantress, 1WW
Creature - Human Druid, Rare
Whenever you cast an enchantment spell, you may draw a card.
0/2

Pacifism, 1W
Enchantment - Aura, Common
Enchant creature / Enchanted creature can't attack or block.

Razorfoot Griffin, 3W
Creature - Griffin, Common
Flying, first strike
2/2

Righteousness, W
Instant, Rare
Target blocking creature gets +7/+7 until end of turn.

Tempest of Light, 2W
Instant, Uncommon
Destroy all enchantments.

Air Elemental, 3UU
Creature - Elemental, Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4

Coral Merfolk, 1U
Creature - Merfolk, Common
2/1

Fabricate, 2U
Sorcery, Uncommon
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Flashfreeze, 1U
Instant, Uncommon
Counter target red or green spell.

Horned Turtle, 2u
Creature - Turtle Common
1/4

Jump, U
Instant, Common
Target creature gains flying until end of turn.

Levitation, 2UU
Enchantment, Uncommon
Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)

Merfolk Looter, 1U
Creature - Merfolk Rogue, Common
{T}: Draw a card, then discard a card.
1/1

Mind Spring, XUU
Sorcery, Rare
Draw X cards.

Phantom Warrior, 1UU
Creature - Illusion Warrior, Uncommon
Phantom Warrior is unblockable.
2/2

Polymorph, 3U
Sorcery, Rare
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.

Sage Owl, 1U
Creature - Bird, Common
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
1/1

Telepathy, U
Enchantment, Uncommon
Your opponents play with their hands revealed.

Time Warp, 3UU
Sorcery, Rare
Target player takes an extra turn after this one.

Traumatize, 3UU
Sorcery, Rare
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Twincast, UU
Instant, Rare
Copy target instant or sorcery spell. You may choose new targets for the copy.

Wind Drake, 2U
Creature - Drake, Common
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Assassinate, 2B
Sorcery, Common
Destroy target tapped creature.

Bog Wraith, 3B
Creature - Wraith, Uncommon
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3

Cemetery Reaper, 1BB

Creature - Zombie, Rare
Other Zombie creatures you control get +1/+1.
2{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2

Consume Spirit, X1B
Sorcery, Uncommon
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Deathmark, B
Sorcery, Uncommon
Destroy target green or white creature.

Diabolic Tutor, 2BB
Sorcery, Uncommon
Search your library for a card and put that card into your hand. Then shuffle your library.

Gravedigger, 3B
Creature - Zombie Common
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

Haunting Echoes, 3BB
Sorcery, Rare
Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.

Hypnotic Specter, 1BB
Creature - Specter, Uncommon
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2

Looming Shade, 2B
Creature - Shade, Common
{B}: Looming Shade gets +1/+1 until end of turn.
1/1

Megrim, 2B
Enchantment, Uncommon
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Mind Rot, 2B
Sorcery Common
Target player discards two cards.

Mind Shatter, XBB
Sorcery, Rare
Target player discards X cards at random.

Relentless Rats, 1BB
Creature - Rat, Uncommon
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2

Royal Assassin, 1BB
Creature - Human Assassin, Rare
{T}: Destroy target tapped creature.
1/1

Tendrils of Corruption, 3B
Instant, Common
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Underworld Dreams, BBB
Enchantment, Rare
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Unholy Strength, B
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets +2/+1.

Weakness, B
Enchantment - Aura, Common
Enchant creature
Enchanted creature gets -2/-1

Inferno Elemental, 4RR
Creature - Elemental, Uncommon
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4

Deadly Recluse, 1G
Creature - Spider, Common
Reach, deathtouch
1/2

Kalonian Behemoth, 5GG
Creature - Beast, Rare
Shroud
9/9

Master of the Wild Hunt, 2GG
Creature - Human Shaman, Mythic Rare
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3

6.25.2009

M10 Spoiler 7

~
I am a bit disapointed that Gatherer appears to be down at the moment - I'll pretend for now that WoTC accidentally uploaded all the Magic 2010 and Zendikar cards into the database and are now hurrying to clean it up. In this day dream, I'm the one who was able to recall with perfect clarity all the card details and flavour text before Gatherer went off line.

Anywhoos - Three more M10 spoilers for you - TWO new card and two reprints.

Harm's Way, W
Instant Uncommon
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.

This a fantabulous one drop for white and should be seeing solid casual play. This is a nice answer to Red's 'Lightning Bolt'.

~

Elite Vanguard, W
Creature - Human Soldier, Uncommon
2/1

I am liking the power of the cards here - who can complain about a functional reprint of Savannah Lions ?

~
Soul Warden, W
Creature - Human Cleric, Common
Whenever another creature enters the battlefield, you gain 1 life.
1/1

A very decent one drop. In 9th and 10th edition, Soul Warden was uncommon. I am feeling very good about this being a common again.

~

Ponder, U
Sorcery, Common
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Always a solid choice for your average blue deck. This provides some level of control for executing your game strategies.

~

Here is a great image . . . just imagine yourself cracking open a Magic 2010 Fatpack at your desk instead of filling out your TPS report.

M10 Spoiler 6

~
Some new Magic 2010 spoiler info for you folks today.

First off, Mr. Quodo from MTG France has these three spoilers on good word. The Baneslayer Angel is just nuts and a bit hard to beleive however - just too overpowered. I wish it were true however - I'd pick up a deckset right in a hearbeat.

Baneslayer Angel by Eric Deschamps

Baneslayer Angel, 3WW
Creature - Angel, Mythic Rare
Flying, First Strike, Lifelink
Protection from Demons and Dragons
5/5

Planar Cleansing, 3WWW
Sorcery, Rare
Destroy all Non-land permanents

Gargoyle Castle
Land, Uncommon
Tap : Add 1 to your mana pool
{5}, {Tap} : Sacrifice Gargoyle Castle and put a 3/4 colourless Gargoyle token with flying into play.


~

Also of interest - WoTC has provided a list of sixteen cards that have been in every core set from Alpha to Tenth Edition. Apparently, the new core set will have only eight from the list.

Over the next few weeks, Wizards will be counting them down in the Arcana sub-feature, giving an "IN" or "OUT" on one card a day. Here is the list to date . . .

Air Elemental
Bog Wraith
Drudge Skeletons - IN
Fear - OUT
Giant Growth - IN
Giant Spider
Goblin King
Grizzly Bears
Howling Mine
Nightmare - IN
Orcish Artillery
Regeneration - OUT
Rod of Ruin
Samite Healer
Scathe Zombies
Wrath of God